© Chris Weissenberger 2026

Chris Weissenberger

About

I'm a design engineer with a strong focus on UI, animation, and 3D with a demonstrated history of working on high-quality, interactive, award-winning web experiences and products for local and national and international brands.

Most recently I've built design systems, components, and websites at scale internationally. I'm always looking to craft beautiful moments and experiences on the web utilizing my background and education in game development.

Work

Block

Square Handheld

Developed the web experience for the global launch of Square Handheld. Responsive, high-performance UIs optimized for international markets, translating hardware capabilities into intuitive web interactions and animations. Focused on custom animations and integrating 3D to showcase hardware.

Work

Block

Design system updates

A Square Design organization initiative to refine the design system and improve metrics for the Square website, coinciding with the launch of the updated Square Register. Prioritized streamlining product messaging, brand narrative, and seller conversion.

Work

Square

Public Web Next

Complete rebuild and redesign of Square’s public website, Modernized the frontend to SvelteKit, boosting page load speed and cutting build times. Unified web design and motion under a single design system, while leading cross-functional teams to define component architecture.

Work

Square

Tap to Pay

Worked closely with & advised designers on web page strategy, component UI/UX and overall design approach. Prototyped pre-production 3D concept renders for Tap to Pay photo shoots, and built the marketing landing page which incorporated a motion design language that helped shape Square's online brand identity.

Work

Union

Website

Collaborated on & built Union's new portfolio site from the ground up. Created custom UI components, utilized a custom backend setup with CraftCMS, built on Next.js with a hyper-focus on page performance and motion.

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