© Chris Weissenberger 2026
Chris Weissenberger
About
I'm a design engineer with a strong focus on UI, animation, and 3D with a demonstrated history of
working on high-quality, interactive, award-winning web experiences and products for local and
national and international brands.
Most recently I've built design systems, components, and
websites at scale internationally. I'm always looking to craft beautiful moments and experiences on
the web utilizing my background and education in game development.
Work
Block
Square Handheld
Developed the web experience for the global launch of Square Handheld. Responsive, high-performance UIs optimized for international markets, translating hardware capabilities into intuitive web interactions and animations. Focused on custom animations and integrating 3D to showcase hardware.




Work
Block
Design system updates
A Square Design organization initiative to refine the design system and improve metrics for the Square website, coinciding with the launch of the updated Square Register. Prioritized streamlining product messaging, brand narrative, and seller conversion.




Work
Square
Public Web Next
Complete rebuild and redesign of Square’s public website, Modernized the frontend to SvelteKit, boosting page load speed and cutting build times. Unified web design and motion under a single design system, while leading cross-functional teams to define component architecture.





Work
Square
Tap to Pay
Worked closely with & advised designers on web page strategy, component UI/UX and overall design approach. Prototyped pre-production 3D concept renders for Tap to Pay photo shoots, and built the marketing landing page which incorporated a motion design language that helped shape Square's online brand identity.

Work
Union
Website
Collaborated on & built Union's new portfolio site from the ground up. Created custom UI components, utilized a custom backend setup with CraftCMS, built on Next.js with a hyper-focus on page performance and motion.
Visit site ↗


